At first, I should point out that I didn’t like Sony’s recent moves. The company announced several big games last year, which we were supposed to get to know in 2021. Plans have changed as Gran Turismo, God of War, has already been carried over to the following months, and Horizon Forbidden West won’t be released until February.
Instead of AAA titles, we—to put it out of the way—were fed all kinds of moisturizers or stains to improve the particular production of new equipment. This is a great opportunity, especially for people who have slept during the previous generation or were only interested in so-called tapeworms, released year after year. There are a lot of such customers, as evidenced by the sales results of either FIFA or CoD.
Cut the outlet on the go
However, given the first option, the Japanese company announced Ghost of Tsushima Director’s Cut and Death Stranding: Director’s Cut. After all, you have to stuff your calendar with something, right? This question popped into my head right after the unexpected reveal of an extended release of one of the best, if not the best, titles of 2020.
The icing on the cake was, of course, a story expansion titled Iki Island, available not only in the Director’s Cut edition, but also separately for people who already have the base version of the game in their virtual libraries. It’s worth noting at this point that the expansion itself introduced a whole new area, where the main character of Ghost of Tsushima awaits a new threat, plenty of activities that allow him to evolve, or secrets that require even discovery.
I had the opportunity to experience Jin Sakai’s adventure in a new territory, which many readers of this post probably already know (and if not, I encourage you to click this Link) – After all, my review has been on the gate for a few days. Usually, after getting to know most of the side activities and seeing the final credits definitively close the main story, I shelve the production that’s currently running and get to the next position. In a way, this was the case for Ghost of Tsushima: Director’s Cut, because there were already two other games in the workshop asking for review (like Cucumber Season, and no shortage of new, smaller projects at all), but in the end I couldn’t leave Iki Island so quickly. .
The solutions you bought me
The 4K gameplay with 60 fps bricks is something I missed a lot. Plus, for me, Sucker Punch’s offering is the prettiest title available only on PS4, so playing on PS5 is a real treat for someone who loves to admire the scenery. However, a particular site cannot defend itself with the landscape.
American developers took care of a fairly good master scheme, which – in my opinion – ended very soon. By getting acquainted only with the tasks included in its composition, we can end the fun with Iki very quickly. And a lot of important but optional content is skipped to complete the game, which, to my surprise, is definitely more polished than is known from the base game.
While learning about the recent missions in Ghost of Tsushima: Iki Island, I often had the impression that I was dealing with the younger but very handsome brother of Red Dead Redemption 2 – a project that has held a huge place in the game industry. Sucker Punch took care of the tasks, the solution of which was not very simple: most activities can be completed in several ways, and crossing the task in the magazine does not mean that it is already over.
How to learn only from the best
For example, after completing a certain task, I decided to return to the camp, where I had the opportunity to speak with the client, which led to an introduction to the alternate ending of the sidebar. This is not mentioned anywhere, and if the recipient fails there, they will never know how the supporting character’s story really turned out. The situation was similar to the task, in which interested people make an important choice – we do not see its consequences immediately, and only after a few days, when we voluntarily visit an unmarked camp on the map.
These are just two of a few – there’s definitely more, and I’m glad Sucker Punch can learn from the best. This can also be seen in the case of random activities in the world. While visiting Iki we can find many NPCs who will ask us for a favor – these requests are not indicated in any way, and only by paying attention to the farms we visit can we implement them. I was particularly interested in a man, tired of life, traveling around Iki, and we could meet him three times, each time in a different place. Completing this topic certainly rewards our thorough exploration.
As I mentioned above, you can see with the naked eye that American developers are trying to learn from the best. Solutions not found in the platform, we see on Ike Island – alternate endings, unmarked on the activity map … At one point I really felt like I was playing Red Dead Redemption 2. This turn of events makes me optimistic ahead of the next project Sucker Punch I will definitely be watching closely since the first announcement.
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